4E Conversions

 

Sunless Citadel - Balsag

Page history last edited by Sixten 1 yr ago

I'm hesitant to give him the magical weapon he had in the original encounter, since he's already getting a bonus to hit from the Fighter template I applied to make him elite. I'm also curious about the fact that the bugbear entry has damage set at 1d12, while a morningstar normally is a 1d10 weapon. (The chart on DMG p185 doesn't account for this, either.)

 

Balsag

Level 5 elite brute

Medium natural humanoid

XP 400

Initiative +5

Senses Perception +4; low-light vision

HP 132; Bloodied 66

AC 18; Fortitude 19, Reflex 15, Will 14

Saving Throws +2

Speed 6

Action Points 1

m Morningstar (standard; at-will) ♦ Weapon

+8 vs. AC; 1d12 + 6 damage.

M Cleave (minor; at-will) ♦ Martial, Weapon

+8 vs. AC; 1d12+5 modifier damage, and an enemy adjacent to Balsag takes 5 damage.

M Skullthumper (standard; encounter) ♦ Weapon

Requires morningstar and combat advantage; +5 vs. Fortitude; 1d12 + 6 damage, and the target is knocked prone and dazed (save ends).

M Steel Serpent Strike (standard; encounter) ♦ Martial, Weapon

+8 vs. AC; 2d12 + 5 damage, and the target is slowed and cannot shift until end of his next turn.

M Brute Strike (standard; daily) ♦ Martial, Reliable, Weapon

+8 vs. AC; 3d12 + 5 damage.

Predatory Eye (minor; encounter)

Balsag deals an extra 1d6 damage on the next attack he makes with combat advantage. He must apply this bonus before the end of his next turn.

Boundless Endurance (minor; daily) ♦ Healing, Martial, Stance

Gain regeneration 3 when bloodied.

Combat Challenge

As Fighter class feature, PHB p76.

Combat Superiority

As Fighter class feature, PHB p76.

Alignment Evil Languages Common, Goblin
Skills Athletics +12, Intimidate +9, Stealth +11

Str 20 (+7)

Con 16 (+5)

Dex 16 (+5)

Int 10 (+2)

Wis 14 (+4)

Cha 10 (+2)

Equipment scale armor, morningstar

 

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