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Sunless Citadel - Twig Blight

Page history last edited by Sixten 3 months ago

Since this critter is CR 1/3 in 3E (same as the dire rat and the skeleton, buffer than the kobolds and goblins), I'm guessing it should be level 1. Other than its plant qualities (which I'm not sure translate into 4E), and its poisoned claws, it's basically just another 1 HD mook.

 

In 4E terms, these should probably be skirmishers. I'm not sure what the best origin and type are; there aren't many examples of plant creature in the new Monster Manual. I'm choosing natural because aberrant and fey don't seem to apply. I'm even less sure whether they should be animate, humanoid, beast, or magical beast.

 

Twig Blight

Level 1 Skirmisher

Small natural animate (plant)

XP 100

Initiative +3

Senses Perception +1; low-light vision

HP 28; Bloodied 14

AC 15; Fortitude 13, Reflex 13, Will 13

Speed 6

m Claw (standard; at-will) ♦ Poison

+6 vs. AC; 1d6 + 3 damage, and ongoing 2 poison damage (save ends).

Alignment Unaligned Languages
Skills Stealth +7

Str 8 (–1)

Con 12 (+1)

Dex 14 (+2)

Int 5 (–3)

Wis 12 (+1)

Cha 5 (–3)

 


As of Monster Vault: Threats to the Nentir Vale, we now have an official Wizards twig blight (in fact, several of them!). I don't have the book, so I'm not sure how similar the fluff is, but they're low level fey humanoids. Stats for all of them are in the Compendium.

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